Author: Kres

Contributing to the web site while waiting for more endgame content.

Blueprints for Dark Fog secret tech farming – which will automatically farm & ship all currently available Dark Fog drops.Blueprint fits the mid to end game stage of progress – due to the cost. Be sure to set up ammo production before thinking of installing this bad boy. If you can afford it, the setup grants you access to all the secret tech items.Base will repel all Dark Fog swarms up to level 28-29 – at which point they will start destroying your structures.Once that happens destroy all nearby hives that continually send waves to you. By that point however…

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Blueprints pack for your Assembler factory setup. There are 3 variants of the blueprint – for 1-3 input of materials. Each holds 40 Assemblers and is built with Mk1 tier items, which you can then easily upgrade to higher tiers as needed.Layout of the blueprint is built for the middle largest planetary construction zone. It enables you to place 6 factories – with either input number – in the height of the zone.To use the blueprint, simply copy its code by clicking on the buttons below – which should in optimal conditions copy the code to your clipboard – and…

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This polar Matrix Lab research production blueprint will produce all 6 research cubes – in the roughly correct ratios.To align the blueprint correctly as intended – make sure to watch for belts that are coming out of the Interstellar Logistics Station and align them based on the thickest construction planetary line. The blueprint was built for symmetry – which however isn’t cruicial should it not bother you. Blueprint is compatible with Polar Matrix Lab Research Blueprint & Ray Receivers on Poles [Light Version].To use the blueprint, simply copy its code by clicking on the buttons below – which should in optimal conditions…

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The polar Matrix Lab blueprint will sort out most of your science cube research needs. Within it are 301 Matrix Labs that will boost your science progression by 72,240 hashes/s. If you need more then that, you can certainly duplicate it across poles and planets – or add more Matrix Labs on top, as these contain 7 Matrix Labs on each vertical. This setup of course includes all 6 matrix cube types. When placing the blueprint, make sure you align the Wireless Tower to the thick planetary construction line. I’ve only placed the sole x1 Wireless Tower for that purpose.…

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Blueprints for endgame power generation – based on polar Ray Receivers. It will give you a huge boost in power generation – and will suffice for running max tech tier buildings, including the secret tech buildings. This will certainly assume your Dyson Sphere construction is well under way – but even a moderate Dyson Sphere will be able to power these blueprints.There are 2 blueprint variants for the Ray Receiver: Light [825 MW] and Heavy [1,725 MW]. Hence, even a minimal effort put into your Dyson Sphere will enable you to connect these to your factory, smelting and/or science worlds. You…

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Blueprints for a combination of Solar Panels & Wind Turbines – for a quick and efficient power generation on suitable planets & moons. Maximum potential power generation (tested on a planet with 100% wind and 103% solar generation) is 35MW for Light Solar & Wind Cap and up to 133MW for the Heavy Solar & Wind Cap version. There are 3 blueprint variants of the Solar & Wind Cap: Light [35MW], Medium [76MW] and Heavy [133MW].Solar & Wind power generation is best used in early game, once you’ve reached silicon mining sources. But due to its quick and efficient generation -…

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Blueprints for a pure Solar Panel setup. It’s meant to provide a quick and efficient power generation on suitable planets & moons. Maximum potential power generation – in absolute perfect conditions – is 37MW for Light Solar Cap and up to 145MW for what I’ll hence have to call Heavy Solar Cap. This was tested on a planet with 102% solar power generation – whose poles just happened to be in full solar coverage due to an odd rotation.There are 3 variants of the solar power cap blueprint: Light [37MW], Medium [81MW] and Heavy [145MW].Solar generation is best used in early game, once you’ve…

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